Stellaris contingency counter

For high Contingency crises, yea anti-hull works the best since hull isn't buffed nearly as much compared to the shields or armor (like 17% of their total health pool). I personally wouldn't bother with kinetic artillery or anything other than FAE on your ships because you're probably not getting through any of their ships' shield+armor.

Stellaris contingency counter. Coin counting can be a tedious and time-consuming task, especially when you have a large amount of coins to count. Fortunately, there are banks that offer coin counters to make the...

Keep economy just rolling while spamming alloy buildings. Also spam anchorages. Get battleships with the "X" weapon front and place a giga cannon on it ( or whatever you can ). Get all the other parts named "artillery". Give the ships artillery AI.

R5: So today before defeating The Contingency I tried to drench the homeworld instead of shielding it because I was curious if there was some new flavor text added to it. I proceeded to drench it but I didn't do anything other than that changing its appearance to an Ocean World but still being a Machine World.As of now all the Contingency worlds are destroyed. #5. Cutesune Mar 12, 2018 @ 7:52pm. They've changed a bit: - Their drones aren't nearly as dangerous as they used to be and can typically be ignored. - They still lean very heavily on energy weapons; however, in 2.0 you can't just stack shields to negate that due to tighter energy budget.A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Members Online • heretocame. ADMIN MOD Great Khan Fleet Power and counter . Advice Wanted Hi all, been playing stellaris for the last 6 months, only made it until the mid game once and Khan spawned in different end of ...The contingency actually mass produces fleets every set period of turns. Crisis fleets do not disengage, so I'm guessing what's happening is you are seeing a newly produced fleet appearing after you destroy the previous one. There are several things you can do to counter an end game crisis, that ascension perk is one.r/Stellaris • My Dune inspired factions. Looking for feedback or maybe even recommandations on how to improve them in order to bring them closer to the source material.

Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. Also, get lots of shields since the Contingency's weapons suck vs shields. Also, ditch anything bigger than a Corvette since the Contingency's weapons suck vs evasion. Corvettes with swarmer missiles and disruptors.Counter Design for Contingency Same as AE/FE above. Tachyon/2xKa/2xLPlasma Battleships with 2x armor modules for 75% armor soft cap with as many shields as your reactors allow. Normally 3x shields. Then in the A slot it goes Encodes > Crystal forge plate > Capacitors. (courtesy of u/perryibanez) Counter Design for The Reckoning (needed)Government council. Every empire has a government that provides different benefits and positions for Leaders. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years at the cost of 10 Unity per each point of Empire Size.Worlds assimilated by the Contingency can be invaded, but not recaptured. This leaves the armies stuck and the AI fleets stuck bombarding the planets forever. Steps to reproduce the issue. 1. Get the Contingency 2. Let them take a planet 3.Just ALT+F4'd out of a game. Had 2 fleets of ~5000 strength mostly battleships, two types (one loaded with fighters/bombers and small defense weapons and the other loaded with large weapons. Enemy fleet was nothing but destroyers and corvettes ~3000 strength. My tech is WAY ahead of theirs in all areas (weapons, shields, energy, …Match your ships to counter them. A proper counter design can have your ship take on enemies double their strength and still return as the victor. ... Stellaris is a game with a lot of details to it, and can take a while to understand. You'd want to specialise your worlds if possible. Early on your two guaranteed habitables can be used for 1 ...

Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. The only way to stop the Unbidden is to destroy the Extradimensional Portal. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. Destroying the Portal earns the Rift ...Stellaris: A History of the Galaxy and the Contingency. The first to awaken were the Vultaum. Their civilization was the first great empire, spanning most of the galaxy. They were also the first to realize the truth: they were just a cog in the great simulation. This realization did not come easily, but it was necessary.The big threats the Contingency have imo are the battleship class Euthanizers. The arc emitters those thing carry dish out eye watering damage that can't be dodged or absorbed with shields and armour. The best counter I can think of is a large number of ships with lots of hitpoints (I don't recommend using arc emitter battleships.The Contingency have equal shields and armor, you're thinking of the scourge, but low hull so penetrating weapons like arc emitters, disrupters and rockets counter them pretty well. As for defending against them, they only use energy weapons so stack as much shielding as you can, you can completely ignore armor.

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Sounds like your problems are simply tactical at this point. If you can beat a Hub system defense fleet, you can beat them all, just not all at once as you've noticed. They do have to have time to respawn their roaming fleets, pick those off then kill the defenders. Everything else is just a matter of patience. 11.Most contigency fleets are stupid and won't defend the home system, so if you can get a collosus in fast, you should be able to jump out before you get caught. …The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. If a ringworld is built inside the L-Cluster, the uninhabitable sections may ...Contingency bug. I've defeated the contingency but for some reason the event isn't ending, it still says theres a machine world active. It was supposed to be the final one and I quite literally blew up the planet but it still says its active. I did drench the world in water first because I thought it wouldve worked and Im not sure if thats the ...Stellaris Dev Diary #318 - Announcing Astral Planes. r/Stellaris • The Brief Life of A Corvette Crewman. r/Stellaris • Stellaris Dev Diary #315 - The Velvet Glove. r/Stellaris • subterranean civilization on a contingency world?Stellaris Wiki. Active Wikis. Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis.

To counter their defences, I went with arc-throwers and only battleships. I found that about 16battleships can defeat a normal fleet, with about 4losses. At first I made use of starbases, as they can provide some bonuses an firepower. Since the contingency expansion was very slow, I had time to build full starbases in their way.R5: So today before defeating The Contingency I tried to drench the homeworld instead of shielding it because I was curious if there was some new flavor text added to it. I proceeded to drench it but I didn't do anything other than that changing its appearance to an Ocean World but still being a Machine World.Oct 12, 2023 · In my current game I'm losing against the Contingency. They have 1 million strength fleets whereas I can field at most 200k fleets. Even if I take 5 fleets to match one of theirs I still have trouble beating it. I tried corvette and distruptor spam, battlecruiser and lightning spam, all with shields. What am I missing? I literally cannot build faster enough to replenish losses, and this is ... Best ship load out against Contingency. So, its 2350, and I got the ghost signal event. I found out it is the AI crisis trigger, which I am super afraid of, since I only have a 75k fleet. Since I am playing a xenophobe, I am in no federation, so I will be alone if it hits me. What is the best weapon load out for my fleet, so that I might stand ...Wiki should provide info for basic counter builds. Contingency has balanced hull-armor-shield ships which respond well to standard tactic of battleship fleets with Focused Arc Emitters. Just make sure your doomstack strength outweighs contingency fleet. Preferrably by a factor of 4, but the more the merrier.Typically I find that the contingency likes to split their fleets, so you can wait for that to happen and pick them off. Though it looks like you could fight them straight up, if you have a proper counter loadout and defender of the galaxy perk. A proper counter with defender can take on crisis attackers 2-3x your strength. The Contingency is an ancient AI created by an entity known to it as Ren Miruu in order to prevent a "Class-30" singularity, an event that could destabilize the fabric of the universe. Tier: At least 5-B, up to at least High 4-C Name: The Contingency Origin: Stellaris Gender: None Age: Unknown Classification: AI Powers and Abilities: Superhuman Physical Characteristics, FTL Travel, Energy ... One of the main advantages of the contingency approach is that it lets a company adapt to the needs of a specific project on the fly. It also allows the management to modify the ro...

For me the current version is the first version in which the Contingency does not expand at all. Before 2.0 AIs used to retake planets from the Contingency quickly which made it look like it did not expand. That was on insane I dunno about other difficulties but even a 5x Contingency expanded very slowly because of that.

Hi all, TL;DR: I've tried a few different ship designs and sizes but cannot find one good one that I can count on to crack the contingency's ships each time - what's a good fleet build to counter them? I am at a bit of a loss here. Contingency has been ravaging along for +10 years now. I have a very large empire territory-wise (150 systems …A player asks for advice on how to build a fleet that can defeat the roaming Contingency fleet that has been ravaging their empire for years. Other players share their experiences and tips on using corvettes, destroyers, shields, weapons, and psionics to counter the Contingency.The contingency is likely to spawn if Synthetics tech is researched from a non gestalt empire and there are empires using Robotics Enslaved. The more robots enslaved/without citizen rights, the higher chance I think. There's also the possibility of a non-crisis Robot Uprising, which means you can get Contingency Lite (just a rebel robot empire ...The contingency lacks PD so missiles do serious work in general and neutron torpedoes take care of shields. At equal fleet strength I usually lose about 20% of my fleet (almost all losses are cruisers) and can fight 260k fleets with 180k fleets and lose about half.Stellaris- Battling over the Contingency's final Planet at 1.5x Crisis Difficulty.Thanks to everyone who has taken their time to watch my video.(This video w...Jul 12, 2018 · After 10 years and my droids have started vanishing. Out pops the The Contingency and their sterilisation hubs are situated all around the galaxy but two of them next to my people. They are slowly exterminating everything I have, a final stand at one of my planets failed to defeat one of their fleets and suddenly two more arrived and destroyed every military asset I had. My allies are almost ... Exceeding the leader cap gives every leader of that class an Upkeep and Leader Experience Gain penalty. The Leader Experience Gain penalty is −14% per leader above the cap. The Upkeep is equal to how much you go over the leader cap as a percentage. For example if the commander cap is 4 and the empire has 6 commanders the Upkeep is increased by +50%, while with 8 commanders it is increased by ...With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. Lasers now deal 25% bonus hull damage. Increased the power consumption, cost, and damage of Plasma weapons to differentiate them more from other energy weapons. Ships now get a limited number of disengagement opportunities.Contingency fleets ignore planetary FTL inhibitors without any bombardment. ... Even with fleets that hard counter them, you'll lose because you won't be able to replace your losses fast enough. ... This is one of the examples of Stellaris bugs that are basically turning the whole game experience into a disaster.1. There has to be at least SOME fully-grown synth population - it can't happen if there aren't any. 2. It becomes increasingly likely the higher the percentage of population any starting empire has, peaking at 400% chance if any is more than half synthetic. Machine Integration population doesn't count for this or #1, afaik, but maybe …

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HAK HAK HAK! ~ The Prethoryn's iconic line, in their own language. The Prethoryn Scourge are major antagonists of the video game Stellaris, along with Extradimensional Invaders and The Contingency. They are an evil intergalactic, extraterrestrial and hive-minded race, with the only objective of infesting and consuming the galaxy (The galaxy ... If their home planet is destroyed, all contingency ships will self-destruct. Destroy the planets by bombarding them, at 50% devastation they will go boom. There’s detailed information on the Stellaris wiki on what all of the crisis do and how to stop them, including their ship layout and how to counter them. [deleted] Musk is confident that TruthGPT will restore trust and safety to AI Twitter CEO Elon Musk has confirmed that he will build an AI model to counter ChatGPT, the popular AI chatbot ba...Scary empire is big and scary.. but so are we. Time to play as the 'not bad guys' as we bring something approximating good into the Galaxy! The actual ACTUAL...Battleships die quickly but only after they get in range, I find the battleships can instantly kill most of the contingency ships so it literally becomes an alpha strike issue. Corvettes just get vaporized and their Torpedoes get melted, even with disruptors I can't seem to do any damage with them.AI players will only declare one war at a time. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. AI players will always retreat when they lost 50% of a fleet in a space ...Luckily, Contingency weapons do reduced damage against shield, so you can just use shields on all your ships and they will become hard to kill. Start shifting several of your worlds to be pure forge worlds. You are going to need the alloy production in order to build the multiole fleets you will require to beat this. 32.KazmylQ. • 6 yr. ago. First, don't use sentient ship computers, because they get a huge malus because of the 'ghost signal'. Secondly, from what i know, the Contingency uses mainly shields, so anti shield weapons are a must. Me and my friend in our last mp game had fleets of around 45-50k against Contingency's 55k and 130k fleets, and with ...I have two swarms of 200 corvettes with around 60k fleet power each. Each of these can destroy the 90k Contingency stacks with only around 30% losses, which is …A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ... That's the reason why the Contingency is so hard to counter: while their fleets are countered fairly well with penetrating weapons, their starbases have way too much hull, meaning it's impossible without just ... ….

Stellaris Engame Crisis Ship Design Guide. Stellaris has three end-game crisis factions that can come along and ruin your day. The Unbidden, the Prethoryn Sc...You need to learn what weapons counter what defenses, and go from there. Unfortunately since the espionage update the only way to see crisis ship loadouts is the wiki. Thanks devs. Look at the weapon and see what it lists bonus damage for. Compare that to whatever defenses your enemy has, and try to counter what they have the most.Best ship load out against Contingency. So, its 2350, and I got the ghost signal event. I found out it is the AI crisis trigger, which I am super afraid of, since I only have a 75k fleet. Since I am playing a xenophobe, I am in no federation, so I will be alone if it hits me. What is the best weapon load out for my fleet, so that I might stand ...IIRC from the dev diary, it's more of each weapon has a direct armor/defensive counter. Shields stop energy weapons, armor stops projectiles, point defense stops missiles. From my understanding: Energy Weapons are good against armor, not so good against shields. Projectiles are good against shields, not so good against armor.Sounds like your problems are simply tactical at this point. If you can beat a Hub system defense fleet, you can beat them all, just not all at once as you've noticed. They do have to have time to respawn their roaming fleets, pick those off then kill the defenders. Everything else is just a matter of patience. 11.So after taking a break from stellaris (2.0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. I already updated my drivers, disabled/enabled vsync ...As a result, to prevent the simulation crashing, the contingency exists. Ironically, if the contingency achieved their goal, the save file would be abandoned (possibly deleted) and lead to the very thing they feared. tl;dr: The contingency believes the universe is a simulation and want to prevent crashing it. This thread is archived.In 2.1.2 and earlier, Contingency spawn chance was affected by these factors: 2.1.2 Contingency Chance. 10.00 Base x0.00 if no country has robots of any kind (trait_mechanical) x1.50 if any country has >10% Synthetic pops x2.00 if any country has <25% Synthetic pops x3.00 if any country has >25% but <50% Synthetic popsStellaris Wiki. Active Wikis. Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis.The best counter I can think of is a large number of ships with lots of hitpoints (I don't recommend using arc emitter battleships. They'll prioritise the destroyer … Stellaris contingency counter, ya in retrospect 2500 was too late. I pushed the date back because the galaxy was smaller and low habitability, but i was able to just run over that first hub without even stopping to repair and refit, and I have ~1.1 million minerals in sector storage, plus the 130k in liquidity., Stellaris - AI endlessly bombarding Contingency planet. Thread starter Nahzghul; Start date Apr 9, ... Several AI fleets bombard a Contingency planet endlessly. ... Every time the damage Counter reaches 100% it starts again from 0. Steps to reproduce the issue. Upload Attachment . Attachments. 2018_04_09_1.png. 1,7 MB · Views: 10 Reply. Report ..., There are two major problems that Stellaris faces: ... against Contingency on 5x crisis, this is actually your best bet. The problem is that the AI heavily favors balanced fleets. The best counter to a balanced fleet is to take advantage of its weakest element - and in this case, that means just wiping out their battleships with your own long ..., Is there any way to tell whether the Ancient Caretakers will get the Final Defense Directives civic as Galactic Custodians, or the Corrupted Defense Directives civic as Rampaging Machines, if I have The Contingency crisis event? I'd hate to spend decades building up my empire alongside them, only for them to turn hostile if The Contingency were to happen., armac87 • 6 yr. ago. The best tactic I have found is to jump my fleet on top of the contingency, or park my fleet where they are going to appear (avoid long range). If that is not possible, try to lure their fleet to the system edge with a small bait fleet then jump the main fleet in on top of them. Use a mix of battleships (either artillery ... , In this video I take a long look at menacing ship design in Stellaris, with a specific view of defeating the crisis. I take you through every viable build cu..., A size 55 renders all bombardment damage down to 0.5 5 = 3.125%. Add on top that you are using Selective stance which has the lowest planet devastation (aside from Javorian Pox), the expected damage is quite negligible. Bringing in a Colossus is much easier. At this rate you can build one from scratch before the bombardment finishes., Bug. I was playing a game where the Contingency activated, but after a few minor attacks on systems around where they spawned they really didn't do anything else. They bombarded two of my planets into utter submission, but didn't even attempt to conquer them with ground troops. And nowhere else in the galaxy did they expand either., WellCare is a well-known healthcare company that offers a variety of products and services to its customers. One area where WellCare excels is in its over the counter (OTC) product..., CthuluIsSpy Oct 20, 2023 @ 6:52am. You get penalized when you're in combat with them. Don't bother using Sapient Combat Computers until the Contingency is defeated. If you're a Hive Mind or a psychic empire it doesn't matter; Gestalt combat computers aren't affected by the Ghost Signal and Precog combat computers aren't either because they use ..., The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. If a ringworld is built inside the L-Cluster, the uninhabitable sections may ..., The contingency lacks PD so missiles do serious work in general and neutron torpedoes take care of shields. At equal fleet strength I usually lose about 20% of my fleet (almost all losses are cruisers) and can fight 260k fleets with 180k fleets and lose about half., Anticipating Empire Size Gains. Whether your empire in Stellaris consists of a few heavily-developed planets or hundreds of star systems, it will become more difficult to manage as it grows. Empire Size, otherwise known as Sprawl, represents the challenges of managing a galactic civilization by imposing penalties the larger an empire becomes., Learn how to optimize a fleet composition for the contingency mode of Stellaris, a strategy game where you build fleets to fight against other players. See the results of different fleet types, weapons, and resources on different difficulty levels and crisis multipliers., Most contigency fleets are stupid and won't defend the home system, so if you can get a collosus in fast, you should be able to jump out before you get caught. …, I wouldn't be surprised if the natural regen of the dreadnought could keep up with all the damage from your corvettes. Next time try bigger ships with more L-slots. A 60k fleet of battleships and titan should be able to kill it relatively safely. EDIT: Apparently a 60k fleet won't be strong enough, maybe a 100k fleet is safer. TheFrogEmperor., Hi all, TL;DR: I've tried a few different ship designs and sizes but cannot find one good one that I can count on to crack the contingency's ships each time - what's a good fleet build to counter them? I am at a bit of a loss here. Contingency has been ravaging along for +10 years now. I have a very large empire territory-wise (150 systems but only 12 colonies …, Download Contingency Stellaris Counter at 4shared free online storage service, Ygolnac Dec 27, 2017 @ 6:55am. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. You should use armor piercing weapons exclusively. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot ..., Even though I have Defender of the Galaxy perk, and every edict related to military strength, it's taking me 800k worth of ships to defeat 1 Contingency stack with 400k strength. I'm using the default ship template, with a balanced composition of ship types. Is there a specific counter to this crisis?, IIRC from the dev diary, it's more of each weapon has a direct armor/defensive counter. Shields stop energy weapons, armor stops projectiles, point defense stops missiles. From my understanding: Energy Weapons are good against armor, not so good against shields. Projectiles are good against shields, not so good against armor., There are a couple of types of crisis, conditional, like the khan and the gray Tempius about a 100 to 200 k fleet power should beat them. The mid-game like war in heaven or the anti matter beasts, 200 to 500 k fleet power should be enough. And the end game the scourge, the unbidden, and the contingency, they need 500 k to a million fleet power ..., You start with 3 freebies. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. You should use a ton of shields yourself though because most of their weaponry is weak to shields., If their home planet is destroyed, all contingency ships will self-destruct. Destroy the planets by bombarding them, at 50% devastation they will go boom. There’s detailed information on the Stellaris wiki on what all of the crisis do and how to stop them, including their ship layout and how to counter them. [deleted], Prethoryan contingency : r/Stellaris. Introducing... Prethoryan contingency. I'm just now noticing that that machine portrait and the Prethoryan share a base model. The plot thickens. The Baol (Edit your portrait data in your saved empire files to Pla6_Baol) also has a lot of similarities., Conclusion: Contingency is the hardest crisis to show up first at 2300 because it can't be kited. Details: Since Contingency has X slot weapons, their weapons always gets a few shots off and each shot is 1-hit kill (36k damage, tachyon lance). 6 fleets of 160 of the BBs shown in total (3M fleet power) can barely defeat a Contingency fleet of 6M ... , Stellaris is the kind of game where, after you play it long enough, the fluff and cute lore tidbits melt away into raw efficiency and numbers. Numerically speaking, the Cybrex chain offers some of the best rewards for its completion. The Cybrex had a civil war over morals and then when judgement came they accepted it., The Contingency have equal shields and armor, you're thinking of the scourge, but low hull so penetrating weapons like arc emitters, disrupters and rockets counter them pretty well. As for defending against them, they only use energy weapons so stack as much shielding as you can, you can completely ignore armor., The Contingency has good shields and armor, but sucky hull. On your corvettes get Disruptors and stuff like that. If you've finished Supremacy, turn on Hit And Run. Then attack a defense fleet. The defense fleets NEVER reinforce, so you can afford to try multiple times to whittle them down. 5., Or more accurately, this is what DIDN'T happen. No pop-up or living metal, and it still thinks the world is active. It's marked in my situation log and not counted among the worlds I have destroyed using conventional planetary bombardment. If this broken world can still spawn Contingency doomstacks I will be very unhappy indeed (EDIT: Update - the shattered hub doesn't seem to produce any more ..., Any tips that will prepare me for the crisis will be appreciated. Use your mega shipyard to build fleets until your monthly energy income is close to 0. If you can, build Jump Gates between your shipyards and your border citadells for …, Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Contingency cannot expand Every time they pop up their constructors are destroyed by other states fleets and they never build more, which stems their expansion to only a handful of systems galaxy-wide in >100 years., I have faced them all, and defeated them all but the Contingency is something else. The first time, even if I ended winning it in the end, I generally got my ass whooped. So I tried a second time and this time I really got my ass whooped. Maybe I suck really bad, I dunno. But I play at lowest habitability setting so I can never overwhelm them. Unlike all the other crises, the Contingency seems ...