Factorio smelter

This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. You may find an essay on the subject, which outlines the techniques used in this calculator, here. Features of this calculator include: Proper handling of oil products.

Factorio smelter. Beaconized electric smelter designed for 100x100 cityblock bases with a 4 lane train network. Outputs 8 compresed blue belts ; Consumes 6.4 blue belts

For steel you can extend it to 20 iron, 24 steel rows and make it 3000 bots. This outputs roughly 12000 steel per minute. This is sufficient to run a 1k sci/min facility including rockets on 2 copper (24x24), 1 steel (20x24 iron, 24x24 steel) and 1 iron cluster (24x24) provided you go full production mods.

Blueprint #2. 2 furnaces, 8 beacons per furnace, long-handed inserters. Furnace speed: 12. Inserter items per stack: 2.971. Note: The inserter runs at 99% capacity, which hurts its ability to empty a buffer when the train moves. Blueprint #3. 2 furnaces, 7 beacons per furnace, stack inserters. Copper plate. Copper plate is a material that can be made by smelting copper ore in a furnace. The copper plate's use is small in early game, so many players underestimate how much production capacity they will need. In the later game, copper use picks up heavily with the mass production of electronic circuits, and other resources that consume ... High throughput smelter. by Bauer » Mon Mar 22, 2021 4:02 pm. I optimized my design published in this thread. There were issues with the throughput and the output belt compression. 5 to 4 smelter.jpg. EDIT: There was a bug in the BP. Fixed it an updated the string below.Compact, tileable, beaconed late game smelter. That's some elaborate beltery. Good job on getting the furnaces packed this tightly with just 2 tiles of space for logistics! You could even get rid of the final splitters by using two output inserters on the last furnace, with two separate belts feeding the gap fillers. Miner/Smelter Setup? In general it's more useful to just add more miners (and put speed beacons in them, if necessary) rather than trying to beacon them (one exception: megabase scale direct-to-train setups at like 100+ mining productivity). Just build your mining setups on the assumption that repeating mining productivity will eventually fill ...

If you tried to do 6 belts at 33/sec, from all wagons in a 10 wagon train, you could compress 44 bluebelts, 1980 items/second. 9 smelters with 12 beacons each compresses an out belt, and consumes 37.5 ore/second. So you could almost completely supply 53 tiles of 9 smelters, resulting in 53 belts of plates coming out. Miner/Smelter Setup? In general it's more useful to just add more miners (and put speed beacons in them, if necessary) rather than trying to beacon them (one exception: megabase scale direct-to-train setups at like 100+ mining productivity). Just build your mining setups on the assumption that repeating mining productivity will eventually fill ... The throughput for the regular, fast, and express belts are 13.393, 26.786, and 40.179 respectively and the throughput for the stone, steel/electric, and electric with speed mod 3 furnaces are 0.28571, 0.57143, and 0.85714 respectively. So the ideal ratios between furnaces and transport belts are as follows: Regular Transport Belt: In this "Factorio" beginner guide, you'll learn how to create efficient smelting setups step-by-step, including ratios, rates, and upgrades from early game to mid to late game.Smart, on-demand, omni-smelter v1. Very cool! This is my current best-working version of an idea I had to continue on from my Smart Defense Network and On-demand Ammo production design I did a week ago (see here and here for details). Combinator logic in this setup is exactly the same as that in the ammo factory so if you want more detail on ...The <b>iron plate</b> is a material that can be made by smelting iron ore in a furnace. It is a component or subcomponent of almost every item in Factorio, and it is recommended …

Pretty easy, 46.something smelters are needed to compress a yellow belt, so we take 48 for symmetrie reasons. All of you probably know the setup without the splitter thing in the middle. Well, it works exactly like our old 48-stone furnace setups.The electric furnace is the third and last tier of furnace. As its name implies, it uses electricity rather than fuel to operate, removing the need for a fuel belt. The electric furnace smelts …High throughput smelter. by Bauer » Mon Mar 22, 2021 4:02 pm. I optimized my design published in this thread. There were issues with the throughput and the output belt compression. 5 to 4 smelter.jpg. EDIT: There was a bug in the BP. Fixed it an updated the string below.Early/Mid-Game Smelter Blueprints. !blueprint https://factorioprints.com/view/-MSvZCt7wB50C3KFi0aY. Just some early/mid-game smelters. Should cover all your needs: There's in-line and counter-flowing smelters, and two fuel-line directions (CW/CCW). Latest Version: 0.1.1 (3 months ago) Factorio version: 1.1. Downloaded by: 1.15K users. These smelter is 24 furnaces compressed into one 4x4 furnace. This mod is bad, It might be updated at some point to be better, but for now it is very basic. The idea is to have burner furnace equiliant of the very fast furnaces type mods. Balancing before the smelters is pointless. If each smelting lane can handle half a belt, then all the incoming ore will be processed, and the plates are balanced before loading anyway. Those too are over-balanced; all you really need to guarantee is that each train wagon gets the same amount of ore.

Beaver stadium box seats.

1 electric miner -> 1 steel furnace/electric furnace. It takes the basic stone furnace 177 (2:56.90 with my stop watch) seconds to process 50 units of ore (or aproximately 3.5 seconds per ore) in a basic assember, 1 iron gear wheel takes 1 second (.5 seconds recipe speed / .5 speed ratio ofa ssember 1 = 1 second) Which means you need to feed it ... The throughput for the regular, fast, and express belts are 13.393, 26.786, and 40.179 respectively and the throughput for the stone, steel/electric, and electric with speed mod 3 furnaces are 0.28571, 0.57143, and 0.85714 respectively. So the ideal ratios between furnaces and transport belts are as follows: Regular Transport Belt: If the amount of plates drop below a certain amount, trains are sent out. After smelting, the trains drop off their contents to the buffer. 1-6-1 trains pick up the contents from the buffer for use in the factory. The 2-10-2 goes back to the holding area. Reply reply.I wanted to keep it as compact as possible. It's a slight variation of the one-belt balancer in the wiki. I tried fitting it in the 42x13 tile space but had to add an extra tile column (43x13) to fit it. This balancer balances the sides of the belt. It ensures that the iron source is being pulled from evenly.However, since the steel recipe takes 5x as long as the iron recipe you need exactly one iron smelter per steel smelter (until you add productivity modules, in which case you will need 5x iron smelters per 6x steel smelters which is obviously a huge pain) Last edited by AlexMBrennan ; Jan 27, 2021 @ 8:37am. #1.

This is what I tried: 1) A centralized smelting facility (at base or elsewhere) fed by 1-2 trains. All mine stations use the same names, empty or loading trains wait at each depot until full (max 2 per mine at which point the station gets disabled to prevent additional trains) and full trains wait at the unload station (designed for up to 1, 2 ...Factorio is a game in which you build and maintain factories. This is a compendium of the most common Factorio facts as of v1.0 release. A huge thanks to to all the contributors on GitHub, as well as the community who made the previous cheat sheets and other resources; such as the Wiki, Reddit, and Factorio Discord from which this is all based ...From everyone at Upgraded Points, we truly hope you and your families are staying safe and healthy. The coronavirus (COVID-19) has created unprecedented times in our world, and tra...1 Production for Space Exploration Base Resources. -1 3.5kpm Vulcanite Block. 0 Early Game Full Belt Mining. 0 2.7k SPM with 7 a fully loaded belts and fully covered logistic. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.The mine/smelter ratio is perfect at least in that regard. I think it takes 10 iron to make two steel every second. This means the steel furnaces need 1 iron per second. Therefore you need 3.333 times as many furnaces making iron as you have furnaces making steel.Description. Unloader, Smelter, and Loader for a mostly balanced system. Unfortunately there are 6 belts coming out of each input wagon, and 5 belts going into each output wagon, but if this is accounted for in the greater build, the system operates without balancers. Both input and output are approximately 200 items/sec/wagon. Includes clocker ...Re: Big problem on how to load ovens with coal. by Koub » Wed Aug 19, 2020 1:37 pm. You can have : - a single belt, coal on one lane, iron on the other, fed into your furnaces with a single inserter. - One full belt (both lines) of iron, next to a full belt (both lines) of coal, one normal inserter (yellow) that takes from the closest belt to ...Furnaces are used to smelt resources into usable products for further usage. This makes them a key building for development and automation. Starting with very basic stone furnaces the player can advance through research and replace them with more efficient and faster furnaces later in the game. Furnaces with module slots are affected by beacons.I've never looked at smelting loop as miners/furnace ratios. ... Both of these ratios can be found at factorio cheat sheet (link posted by u/paco7748). Number of miners always seemed to me kinda irrelevant as when you pass the early game stage - you just fill the entire patch with miners and balance the output to get X belts of ore ...This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. You may find an essay on the subject, which outlines the techniques used in this calculator, here. Features of this calculator include: Proper handling of oil products.

Community-run subreddit for the game Factorio made by Wube Software. ... smelting, kW | 139 | 95 coal consumption, coal/min | 2.086 | 1.350 for setup: coal miners | 1.67 | 1.08 power for miners, kW | 150 | 97 total power, kW | 3613 | 2504 Setup 1 requires 44% more coal in total (both direct and converted to electricity). ...

1 electric miner -> 1 steel furnace/electric furnace. It takes the basic stone furnace 177 (2:56.90 with my stop watch) seconds to process 50 units of ore (or aproximately 3.5 seconds per ore) in a basic assember, 1 iron gear wheel takes 1 second (.5 seconds recipe speed / .5 speed ratio ofa ssember 1 = 1 second) Which means you need to feed it ...Electric smelters setup for mid game. Info. User: simtrami Last updated: 12/10/2021 Created: 12/10/2021Re: Smelting setup. by ssilk » Thu Jan 16, 2014 5:54 pm. Looks very nice and symmetric. Constructive critics: Far too much for one belt lane. You see, that all furnaces are off and the inserters try to put things on the belts. That means furnaces internal stack is full. The output of the right furnaces blocks the output of the left.48 smelters in 2 rows, send a full Ore and full coal belt up them, have 1 red belt for output, golden. Bonus points if all input and output is at the same end. Protip, bluehanders are a waste here, yellows and longies are all you need :)Balancing before the smelters is pointless. If each smelting lane can handle half a belt, then all the incoming ore will be processed, and the plates are balanced before loading anyway. Those too are over-balanced; all you really need to guarantee is that each train wagon gets the same amount of ore.The rate at which resources are produced is given by: Mining speed / Mining time = Production rate (in resource/sec) To calculate the time needed for one resource-item use this formula: Mining time / Mining speed = Seconds for one resource item. Mining speed is a function of the miner while mining time is a function of the metal or mineral you ...The Electric Furnace is the last tier of Furnaces you can unlock in the vanilla game, superseding the Steel Furnace. The Electric Furnace requires the research Advanced Electronics, Advanced material processing, and Advanced material processing 2. In order to craft the Electric Furnace the following materials are required: -10 Steel Plate -10 Stone …Smelter and Centrifuge entity (the building, not the recipes the building uses) recipes have changed dramatically. There are new intermediates to build the bulk smelters/centrifuges. The intermediates make it far easier to scale the recipe up and down.Apr 10, 2019 · Re: Narrow 12 beacon smelting. by disentius » Sun Apr 14, 2019 7:55 pm. - beacons are not relevant for UPS use. i design minimum entities first, and space second. I just finished designing and testing this smelting array. It produces 1 fully compressed blue belt of iron or copper plates. Feed 50 coal/second (2 red belts) to the 25 refineries. Run 3 Chemical Plants on Heavy Oil Cracking and 9 on Light Oil Cracking. Feed 9 coal/second (less than 1 yellow belt) to the 7 Plastic-making Chemical Plants. You'll produce 18 plastic/second (less than 1 red belt)

Kohler courage 17 oil capacity.

Washington airport named for two cities crossword.

6. Details. 8 Different ways to smelt Iron ore into steel. Some using electric furnace the rest stone, with a mix of medium and small poles. The full lines use an appropriate amount of furnaces, with the half lines being open to expansion, these are about as compact as steel can get with an easy to build nature. Copy to Clipboard. Show Blueprint. If you are looking for a Christian financial advisor, you may want to talk to a Certified Kingdom Advisor (CKA). Here's a breakdown of the designation. Calculators Helpful Guides C... Belt transport system. The belt transport system is the first system the player will use to transport items from place to place. It, along with trains, and Logistic robots, makes up the systems of item transportation in Factorio. Belts specifically are used to transport items and run without using energy. High throughput smelter. by Bauer » Mon Mar 22, 2021 4:02 pm. I optimized my design published in this thread. There were issues with the throughput and the output belt compression. 5 to 4 smelter.jpg. EDIT: There was a bug in the BP. Fixed it an updated the string below.Train Smelting Blocks. A Simple Train Smelting Block for Iron/Copper and Steel . 45 i/s and 90 i/s. Based on Nilaus' Masterclass BP. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and … Miner/Smelter Setup? In general it's more useful to just add more miners (and put speed beacons in them, if necessary) rather than trying to beacon them (one exception: megabase scale direct-to-train setups at like 100+ mining productivity). Just build your mining setups on the assumption that repeating mining productivity will eventually fill ... Nov 26, 2021 · The whole circuit idea is coming from there from mmmPI. My goal was to have final setup 12-beacon smelter for my mega base w/o circuits, but for UPS optimization a _minimal_ circuit looks inevitable to control the inserters grabbing 10-12 plates instead of <4 -> much less swings. Power/resource need to build is not a priority here. It uses 12 furnaces to create a "nearly full" blue belt. At the end, a 13th furnace creates a tiny buffer belt. A splitter with input priority prioritizes the nearly full belt, and the buffer belt is only used to fill in the little gaps. I did the math and the beacons + furnaces + productivity modules are theoretically capable of producing ... The only reason they don't look to be starving is because they are backed up. A yellow belt moves 15 items per second so one side only moves 7.5 iron ore per second. At a smelting speed of .3125 per second this set up is only good enough to supply 24 smelters in the row (12 once you upgrade to steel furnaces).Belts of all tiers have 2 lanes for items to ride on. This allows for either a double flow of one material, or to transport two different materials on the same belt. Mixed belts can be beneficial for smelting ore, or producing items with many different ingredients such as Utility science pack. The belt can be unmerged using a splitter filter. ….

You should offset the beacons so you have the gap in the middle instead of near the belt. That way the iron smelter on the 'left' gains an extra beacon. Smelters on the right are already covered by 6 beacons. Also 4 blue belts output is overkill, this won't do more than 1.5 belts from 5 belts of ore.In case you missed the changelog notes, here is what changed: Bugfix: - Power drain and usage is now correct. Changes: - Allowed smelters to be scaled in the same way that AssemblerUPSGrade scales assemblers. - Smelters and Centrifuges now have black borders around the models to make them easier to place. - !!!WARNING!!! Smelter UPSGrade - SE Fork. by bjerkles. Space Exploration friendly version. A single smelter that is equivalent to 405 smelters (configurable 25-2000). Size is intended to scale with the footprint of the underlying build that this replaces. Currently uses vanilla beacon behavior for the maths. Content. Electric smelters setup for mid game. Info. User: simtrami Last updated: 12/10/2021 Created: 12/10/2021Jun 20, 2014 ... A way to compact the smelting part of the factory is to share the coal belt for different furnace lines using the long range inserter. This ...Starting your game. To begin from the Main Menu, you need to select "Play", then "New Game". This will lead you to a menu allowing the customization of your world. If this is your first time, you won't need to tinker with these. If you haven't yet played the tutorial and campaign levels yet, you should play these first however.A beacon is a device that transmits module effects to nearby machines, in a 9×9 square. The effects are transmitted at only half efficiency. However, a beacon allows transmitting the effect of a module to multiple machines and the effect of all beacons in range of a single machine stacks. Additionally, beacons can provide boosts beyond the normal limits of …Early/Mid-Game Smelter Blueprints. !blueprint https://factorioprints.com/view/-MSvZCt7wB50C3KFi0aY. Just some early/mid-game smelters. Should cover all your … Factorio smelter, Jan 20, 2022 · The Smelter V3.0. this is my blueprint book for all types of smelting. (blue-) belted (no robots), fully 8-beaconed, tileable, vanilla! the ores can be delivered by 2-4-0 and/or 2-8-0 trains. renders and more information on FactorioBin and Factorio Blueprints. , Description. Unloader, Smelter, and Loader for a mostly balanced system. Unfortunately there are 6 belts coming out of each input wagon, and 5 belts going into each output wagon, but if this is accounted for in the greater build, the system operates without balancers. Both input and output are approximately 200 items/sec/wagon. Includes clocker ..., Smart, on-demand, omni-smelter v1. Very cool! This is my current best-working version of an idea I had to continue on from my Smart Defense Network and On-demand Ammo production design I did a week ago (see here and here for details). Combinator logic in this setup is exactly the same as that in the ammo factory so if you want more detail on ..., Super basic steel smelting setup. Red belt ore in, 1/5 red belt steel out. If you want to run on yellow belt, downgrade to stone furnaces or cut off the top half if you're concerned about fuel efficiency. Edit: If it doesn't keep up with your demand, build another column. If the ore doesn't keep up, build more mines., Electric Smelter Array (optimized) electric-furnace. fast-transport-belt. Details. 48 Electric smelters. Optimized to use as little space as possible. Length is also optimal for how much the array can process (so there's no congestion at full load). No further balancing of belts required either. Copy to Clipboard., TheOneWes. •. Central smelting is easier if using coal based furnaces but suffer in train throughput because iron ore only goes up to 50. Mining post smelting is easier if you're going to use electric furnaces and has a higher train to put because iron plates stack up to 100. , Starting your game. To begin from the Main Menu, you need to select "Play", then "New Game". This will lead you to a menu allowing the customization of your world. If this is your first time, you won't need to tinker with these. If you haven't yet played the tutorial and campaign levels yet, you should play these first however., Question. i am starting a new savegame and i am at the point i am gonna make my smelter array's. but know i don't know what the best way is to make them: Closed • 580 total votes. 165. - make 2 belts input one full with Ore, and one full with Coal. 357. - make 1 belt with one side ore and one side coal. 58. -or a whole other way, if yes ..., 6. Details. 8 Different ways to smelt Iron ore into steel. Some using electric furnace the rest stone, with a mix of medium and small poles. The full lines use an appropriate amount of …, Re: Smelting setup. by ssilk » Thu Jan 16, 2014 5:54 pm. Looks very nice and symmetric. Constructive critics: Far too much for one belt lane. You see, that all furnaces are off and the inserters try to put things on the belts. That means furnaces internal stack is full. The output of the right furnaces blocks the output of the left., Feb 22, 2024 ... 5 FACTORIO YOUTUBE FACTORY FULL POWER MODE AND STEEL SMELTING THIS IS THE GAME PLAY SERIES OF THE FACTORIO GAME ABOUT MAKING FACTORY AND ..., Mar 28, 2018 ... Smelting setups are pretty much a solved problem in Factorio. The optimal layouts are well established, however a few variants exist., 6. Details. 8 Different ways to smelt Iron ore into steel. Some using electric furnace the rest stone, with a mix of medium and small poles. The full lines use an appropriate amount of furnaces, with the half lines being open to expansion, these are about as compact as steel can get with an easy to build nature. Copy to Clipboard. Show Blueprint., Angel's Metallurgy Smelting. Instead of putting ores into a regular furnace, Metallurgy Smelting provides advanced processing chains to produce plates and wires, increasing ore yield at the expense of space and energy. V. Angel's Bio Processing. Explore the alien planet to find the Flora (plant life) and Fauna (animal life) and use it to your ..., Blueprint #2. 2 furnaces, 8 beacons per furnace, long-handed inserters. Furnace speed: 12. Inserter items per stack: 2.971. Note: The inserter runs at 99% capacity, which hurts its ability to empty a buffer when the train moves. Blueprint #3. 2 furnaces, 7 beacons per furnace, stack inserters., Mid-Game Dynamic Smelter. Introducing our highly efficient, mid-game ore smelting blueprint, designed to streamline your resource production in Factorio. Utilizing furnaces, inserters, and belts, this expandable system is built to maximize your output while minimizing space. Featuring an easy-to-expand layout, you'll be able to scale your ..., This series of Tutorials and How To Guides will help you in your fight to become a better Factorio Engineer. Each video has tips for both beginners as well a... , Red lanes/belts are literally just 2 yellow lanes/belts. And blue is literally triple yellow. So if you figure out what you want for a yellow belt, just double/triple it for red or blue. Take the time of the recipe. Iron/copper/stone bricks are 3.2 seconds in a furnace. Stone bricks consume 2 stone to make 1 brick., I am currently updating this old guide to include blueprints for every part and stage in the game. Still in planning phase: Train only "All in one" blueprint for science. Latest Updates: Further science block improvements. Science block testing and bug fixes. All in one science blocks (belt and bot based) Added trash pickup to all outposts., It is slightly more expensive, but also thinner and the output belt comes out tightly packed and ready to merge with the main bus. Stacked on top of each other, these arrays can be easily fed with vertical input lines on either sides. Input points are at the 2 splitters (fuel and raw mineral respectively). Output direction can also be reversed., Why is it important for NASA to study Earth in addition to space? Learn more about NASA's Earth science efforts in this HowStuffWorks article. Advertisement Back in April 1960, whe..., 48 smelters in 2 rows, send a full Ore and full coal belt up them, have 1 red belt for output, golden. Bonus points if all input and output is at the same end. Protip, bluehanders are a waste here, yellows and longies are all you need :), Beaconized electric smelter designed for 100x100 cityblock bases with a 4 lane train network. Outputs 8 compresed blue belts ; Consumes 6.4 blue belts, Hi all, I currently have 250 hours in Pyanadons mods and thought it was about time I shared some tips I've learnt along the way. Use the Pyanadon Map Setting. Mechanical inserters have a filter and use no fuel. Mechanical inserters are 0.6/s, Belts are 15/s, to split a belt before electronics, you can use 13 mechanical splitters along a belt., My early game iron/copper smelter columns are either 48/2 (default furnace) or 24/2 (steel furnace) high and my 45 spm starter base + mall needs 0.8 belts of steel. 0.2 steel takes same amount of room as 24 columns and 0.4 can go next to earlier 48 columns. (I build either 0.2 + 0.2 + 0.4 or 0.4 + 0.4 or 0.8 depending on room) If they had 25% ..., With a yellow belt + T1 furnace you can support 26 furnaces per full yellow belt. It takes a bit for all furnaces to "rev up" to full capacity but once fully running, they produce. Im also running the Factorio and Conquer Tiberium Sun which has ore silos instead of mining drills. At full furnace firing, takes 70ish mining drones per smelting group., Size isn't important, it's how you use it.Consider supporting me on Ko-fi!https://ko-fi.com/docjadeJoin the discord! http://discord.docjade.com/Have a video ..., Angel's Metallurgy Smelting. Instead of putting ores into a regular furnace, Metallurgy Smelting provides advanced processing chains to produce plates and wires, increasing ore yield at the expense of space and energy. V. Angel's Bio Processing. Explore the alien planet to find the Flora (plant life) and Fauna (animal life) and use it to your ..., Learn how to use HubSpot's Project Templates tool for attribution reporting, setting up lifecycle stages, and reporting your revenue with inbound. Trusted by business builders worl..., Enough for a belt and an inserter. That cuts the required number of furnaces almost in half because you can have more beacons per furnace. With 8 beacons per furnace it's 13 furnaces for a blue belt of iron or copper. Though it's necessary to use some tricks to always achieve reliable compression (for example sideloading) Durentis. Fast Inserter., Factorio: HOW TO BUILD A SMELTING SETUP - Tutorial, guide. "Step-by-step guide to creating an efficient furnace columm, complete with ratios, tips, upgrades, and more! Buy Factorio at Humble, (supports me at no extra cost to you!): {LINK REMOVED} If you haven't reached bots yet, you can unlock the Shortcut Bar (used for importing BPs, …, Burning wood can produce more carbon dioxide per unit of energy than burning coal. “I don’t know why he is still in office,” said Al Gore yesterday (April 24) at a speaking event i..., In case you missed the changelog notes, here is what changed: Bugfix: - Power drain and usage is now correct. Changes: - Allowed smelters to be scaled in the same way that AssemblerUPSGrade scales assemblers. - Smelters and Centrifuges now have black borders around the models to make them easier to place. - !!!WARNING!!!