Dnd demon stats

Multiattack: The devil makes two attacks: one with its beard and one with its glaive. Beard : Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points.

Dnd demon stats. But in Dungeons and Dragons, Baphomet is the Minotaur Demon-Lord, the Prince of Beasts, the Horned God. Baphomet has been a part of the D&D universe since the very beginning, debuting in the 1 st Edition module S4: Lost Caverns of Tsjocanth (part of the infamous Dungeons of Dread series). Both Baphomet's stats and his biography have evolved ...

A full creature guide to the Oni in DnD 5e including stat block, player tactics, sample encounters, history, lore, and DM advice for running Oni adventures. ... sometimes referred to as demons, ogres, goblins, or trolls. They're a stock villain in many traditional Japanese plays, often represented as tempters and tricksters who seem to get a ...

Ruling from the Abyss, Orcus lived, died, and was reborn as an undead god. Not bad for an overweight demon that was banished from Dungeons & Dragons in the 1980s. A being of immense power, not only is this creature virtually unstoppable, but he wields a wand bearing his name that can obliterate you with a touch.Albert Pujols is undoubtedly one of the greatest baseball players of all time. With a remarkable career spanning over two decades, Pujols has left an indelible mark on the sport. F...Multiattack. The abyssal chicken makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 piercing damage.Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 slashing damage.[b]Multiattack.[/b] The abyssal chicken makes two attacks: one with its bite …Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures.Shoosuvas were hyena-shaped demons that were given to powerful gnolls as gifts from Yeenoghu after victorious battles.[1] In the gnoll language, "shoosuva" translated as "returner."[3] Shoosuvas were 6 ft (1.8 m) high, bestial quadrupeds that squatted hungrily as they stood.[3][2] They resembled emaciated hyenodons, with the key differences being the series of bony ridges that went down their ...The forests grow golden trees with emerald leaves. Streams of liquid silver wind past fields of lapis wildflowers. The Archdevil of Greed’s home, the Halls of Avarice, is in the heart of a golden city. Everything within his palace is made of a precious substance, and it is filled to bursting with breathtaking treasures.Demon Grinder: X: 100 ft. 1 ton: 5 crew, 3 passengers Scavenger: X: 100 ft. 2 tons: 4 crew, 4 passengers: Vehicle Stat Blocks. ... if so it will be described in the vehicle's stat block. Hull/Frame. A hull/frame is the basic form of the vehicle and is what supports all other components. If the hull/frame is ever reduced to 0 hit points, the ...

Demons were chaotic evil fiends native to the Abyss, ever-evolving engines of destruction spawned in its infinite depths to act as living instruments of oblivion.[4][5][6] They were personifications of ferocity,[7] vile perversion, and elemental devastation,[5] existing to further the tendency of all things to slide into entropy and ruin.[8] Barely contained by their monstrous forms,[4] demons ... They rule the Abyss in modern times and were created when evil human souls entered the Abyss. The tanar'ri are dominant and are souls that have been infected with chaos. They are vice personified, and various demonic creatures and lords are tanar'ri. These include vrocks, marliths, balors, and even the demon lord Demogorgon.Armanites were a form of centauric tanar'ri that served as the heavy cavalry of demonic armies, furiously charging into battle with savage bloodlust. When not racing across the blasted plains of the Abyss in disorganized mercenary companies, armanites surged out from its infinite depths to make war with all that was lawful and good.[1][3] Armanites looked like undead centaurs with ram or bull ...Tanarukk. [ Tanarukk ] Medium Fiend (Demon), typically Chaotic Evil. Armor Class 14 (natural armor) Hit Points 95 (10d8 + 50) Speed 30 ft. STR.See Also []. Daemonfey; Fey'ri; Background []. Alu-fiends, also referred to as alu-demons, first appeared in the Monster Manual II 1st edition.They were described in the Monstrous Compendium Outer Planes Appendix and the Monstrous Compendium Planescape Appendix.While their exact statistics varied slightly, the general concept as the offspring of a succubus and a mortal male remained true.Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. Animate Chains (Recharges after a Short ...

Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can ...Fiends. More demons! Today we'll look at the middle of the demonic hierarchy, the type 2 and type 3 demons: chasmes, hezrous, glabrezus and yochlols. To recap, demons can't be killed on the prime material plane—or on any other except their home plane, the Abyss. Any demon killed elsewhere simply re-forms there.Hit: 8 (1d6 + 5) slashing damage plus 4 (1d8) acid damage. Summon (1/day). The babau has a 40% chance to summon 1 babau. The summoned demon appears in an unoccupied space within 60 feet of the babau, but can't summon other demons. It remains for 1 minute, until it or the first babau is slain, or until the first babau takes an action to ...Abilities: Shadow Demons possess a formidable array of supernatural abilities. They can seamlessly blend into shadows, rendering themselves nearly invisible and striking from the darkness. These elusive creatures wield dark and necrotic energies, capable of draining the life force from their victims with a mere touch.Draegloth. [ Draegloth ] Large Fiend (Demon), typically Chaotic Evil. Armor Class 15 (natural armor) Hit Points 123 (13d10 + 52) Speed 30 ft. STR.

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Orcus, also known as Tenebrous[2][6][22] was a demon prince and purported primordial[23] that served as master of the undead from the depths of the Abyss.[10][24] Returned from undeath but not technically alive, the Demon Lord of Undeath was the multiverse's staunchest advocate for stagnation, seeking to exterminate all life, to darken …Lilitus were tanar'ri demons born from the ashes of succubi who had sacrificed their lives to corrupt and destroy holy congregations.[1] Lilitus had the general form of a beautiful mortal woman, standing around 6 feet (1.8 meters) tall and weighing around 125 pounds (56.7 kilograms). They did, however, have many features that marked them as demonic, including taloned hands, cloven hooves for ...The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list: Cantrips (at will): light, mage hand, shocking grasp. 1st level (4 slots): charm person, magic missile. 2nd level (3 slots): hold person, misty ...Asmodeus was technically a deity, but was exempt from many of the rules regarding divine beings, his actual status a matter of debate that had changed over time.At the very least the strongest archdevil, weaker interpretations cast him as not even a full-fledged god or possessed only of the powers of a lesser god.In others, (particularly more recently) he was believed to be a greater god, and ...Oct 5, 2019 ... Davvy's D&D 5e Demon Guide ... Pathfinder vs DND: how they treat their customers ... The 10 Great Demon Lords In Tensura EXPLAINED | “Demon Lord” Vs .....Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be ...

Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Basic Rules Sources Monster Stat Blocks (N) D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More ... the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration ...Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or …Lost Soul, 60/120 range, Necrotic damage (+7 to attack, +4 to damage) Estimated HP: 1d8+Con per level. The Pain Elemental comes from the lowest depths of the demon worlds, cursed to forage Lost Souls from its own gut. This process is excrutiating and endless; the Pain Elemental is intimately familiar with pain.The alu demon gains temporary hit points equal to the amount of damage inflicted with its claw attack. These temporary hit points last one hour. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. ABOUT. Standing more than six feet tall, alu demons have dark flowing hair from which tiny horns ...This creature appears to be an 8-foot-tall humanoid with basalt-colored skin. Dark hair covers its head and its hair is long and braided. Its arms are well-muscled and its hands end in powerful claws. Its head is human-like and its eyes are sapphire blue. Large leathery, bat-like wings protrude from its shoulders.Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur’s roar is a savage battle cry that most civilized creatures fear.Demons average 12-80 years of age when they are first transformed from being human. Alignment. Disorderly and violent by nature, demons have strong tendencies towards chaotic alignments and mild tendencies towards evil. Size. Demons average 4-6 feet in height, their weight ranging from 90-220 pounds in weight.Demon Grinder Gargantuan vehicle (12,000 lb.) Creature Capacity 8 Medium creatures Cargo Capacity 1 ton Armor Class 19 Hit Points 200 (damage threshold 10, mishap threshold 20) Speed 100 ft. Str 18 (+4) Dex 10 (+0) Con 18 (+4) Int 0 Wis 0 Cha 0 Damage Immunities fire, poison, psychic Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned,Challenge 1/2 (100 XP) Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.Description. A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons. Basic Rules, pg. 127. #1 GameFighter. View User Profile.

Demon lords, also known as Abyssal lords, were archfiends who gained great power and established a position of preeminence among demonkind. Over millennia, these demons had amassed tremendous power and authority over their domain.[2] Each demon lord had a unique appearance and set of abilities and ruled over at least one layer of the Abyss. …

Ghost Stories - Ghost stories have probably been around as long as humans have had language. Learn about spirits, poltergeists and demons and the ghost stories around them. Adverti...Medium Fiend (Demon), typically Chaotic Evil. Armor Class 13 (natural armor) Hit Points 33 (6d8 + 6) Speed 30 ft. STR. 14 (+2) DEX. 8 (-1) CON. 13 (+1) INT. 5 (-3) WIS. 8 (-1) …Demon Grinder Gargantuan vehicle (12,000 lb.) Creature Capacity 8 Medium creatures Cargo Capacity 1 ton Armor Class 19 Hit Points 200 (damage threshold 10, mishap threshold 20) Speed 100 ft. Str 18 (+4) Dex 10 (+0) Con 18 (+4) Int 0 Wis 0 Cha 0 Damage Immunities fire, poison, psychic Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned,neutral evil Death's Head Tree : 8 0 ft. Huge plant neutral evil Deathbloom : 8 15 ft., climb 25 ft. Large plant unaligned Deathvine : 2 5 ft. Large plant unaligned DeepWave Snare : 1/4 0 ft. Medium plant unaligned Deku Baba : 1/8 0 ft. Medium plant unaligned Devilroot : 7 30 ft. Medium plant neutral evil Devouring Gourd : 11 10 ft., burrow 10 ...Type: Large giant, chaotic evil; Source: Monster Manual; Stat Block; 12. Gelatinous Cube. Not edible. Another classic monster in the world of Dungeons & Dragons, and one to use against a low level party for an experience to remember. This ooze may have an armor class of 6, but there's already a decent perception check needed to see the cube ...Saving Throws Dex +11, Con +13, Wis +11, Cha +13 Skills Deception +13, Intimidation +13, Perception +11 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities fire, poison Condition Immunities charmed, exhaustion, frightened, poisoned Senses darkvision 120 ft., passive Perception 21 Languages all, telepathy 120 ft.Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of ...

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1. Depending on how broad your definition of deities is, you might include the demon lords from Mordenkainen's Tome of Foes. Although their worshipers are comprised of pretty much only the most insane cults, they are worshiped, grant spells, abilities, etc. to their followers. Their CR is in the 22+ range, but that doesn't include their Lair ...Hit Points: 66 (12d8 + 12) Speed: 30 ft., Fly 30 ft. STR. 1 (-5) DEX. 16 (+3) CON. 11 (+0) INT. 14 (+2) WIS. 12 (+1) CHA. 14 (+2) Saving Throws: Dex +5, Cha +4. Skills: Stealth +7. Damage Vulnerabilities: Radiant. Damage Resistances: Acid, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. Damage Immunities:Summon Demons (Costs 3 Actions). ... Lolth's servants also build dungeons amid the webbing, trapping and hunting Lolth's hated enemies within labyrinthine corridors of web-mortared stone. Far beneath these dungeons yawn the bottomless Demonweb Pits where the Spider Queen dwells. There, Lolth is surrounded by her handmaidens — yochlol demons ...things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater. , Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.CAMBION - 5e stats. Medium fiend ( demon ), any evil alignment. Fiendish Blessing. The AC of the cambion includes its Charisma bonus. Innate Spellcasting. The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns.The Slayer creates a black puff of smoke and turns invisible in the moment, while inside the smoke you may use an opportunity attack against an opponent, if the attack is with a melee weapon the damage is doubled. It may be used as an reaction to protect yourself or an ally within 15ft. from an incoming melee attack.Devils make up one pillar of the forces at work during the Blood War that ravages the Lower Planes. Devils are a subset of the larger “Fiend” race, representing the Lawful Evil plane of the Nine Hells of Baator. They constantly war with the equally evil but extremely chaotic Demons with whom they share the Lower Planes.Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Of the various archfiends, demon lords were without a doubt the most numerous, with no fixed number or known limit to their numbers. They were powerful, unique demons that ruled over their lesser kin and controlled portions of or even entire layers of the Abyss.[1] This list details many of the lesser-known demon lords, and excludes the more infamous … ….

Sonechard stands 14 feet tall and weighs about 3,500 pounds. Sonechard is almost always encountered with a large number of demons or undead at his side. When he enters battle, he usually unleashes a fireball at his foes immediately, and then follows it up with a circle of death effect or a suggestion.Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.ATURIAS - The Void: Aturias drains victims of emotion to feed its own lifeforce. 32. MYRONIR - Demon Lord of Reflections: Myronir brings waves of doppelgängers to attack enemies with. He uses magic to see through mirrors and causes people to see their reflections as horrible, twisted versions of themselves.A barlgura has a 30 percent chance of summoning one barlgura. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Categories.Elizabeth Bowden’s “The Demon Lover” has two themes: the effects of war on civilians and the return of the past. The story takes place during World War II. The main character, Kath...Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way.View Demon Grinder Details. Devil's Ride Baldur’s Gate: Descent into Avernus A Devil's Ride is a two-wheeled infernal war machine that handles like a motorcycle. ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign settings, their respective logos, ...Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...The Kansas City Chiefs, also known as the NFL KC Chiefs, are one of the most exciting teams to watch in the National Football League. With a strong roster of talented players, they... Dnd demon stats, Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. Animate Chains (Recharges after a Short ..., Traits. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack., Souperplex. •. The lord of disease is Anthraxus who is a Daemon (Yugoloth if you're the type of person who calls Devils Baatezu, Demons Tanar'ri, and Angels Aasimon.) who rules over the tower of Kihn-oin in Hades. He has numerous Oinoloths under his command., Challenge 20 (25000 XP) Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is ..., Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur’s roar is a savage battle cry that most civilized creatures fear., The worm makes two attacks: one with its bite and one with its stinger. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained ... , Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet., 4. Start from scratch. 20th level 3.5e characters have near godlike powers. For example, a +30 or more attack bonus would not be unusual: that would hit AC 40 about half the time. 20th level 5e characters are not in the same league. An attack bonus of more than +11 would require magic or a score over 20. This would need a critical to hit an AC 40., Hit Points: 66 (12d8 + 12) Speed: 30 ft., Fly 30 ft. STR. 1 (-5) DEX. 16 (+3) CON. 11 (+0) INT. 14 (+2) WIS. 12 (+1) CHA. 14 (+2) Saving Throws: Dex +5, Cha +4. Skills: Stealth +7. Damage Vulnerabilities: Radiant. Damage Resistances: Acid, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks. Damage Immunities:, Summon Greater Demon 5e Guide: Raise a lot of Hell. The warlock’s hands extend, twisting into a forbidden shape as her mouth utters foul words that ring out across the planes. Far away, far below her feet in a nightmare dimension of blood, bone, and darkness, something hears her call. The ground shudders, as though fighting in vain …, ABOUT. Standing over 15 feet tall, Mammon is a thin, twisted fiend with the visage of a mad beggar who is dressed in filthy, stinking rags that were once the finery of a merchant lord or king. His filthy feet are stuffed into broken sandals or boots whose tops are worn so that gnarled toes show through., It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage. Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5–6)., Demon. Demons are a race of creatures native to chaotic evil-aligned planes. They are ferocity personified and will attack any creature just for the sheer fun of it—even other demons. Demon Traits. Most demons possess the following traits (unless otherwise noted in a creature's entry). Immunity to electricity and poison., Rhyxali, called the Queen of Shadow Demons and the Demon Princess of Shadow, was a demon lord who claimed to rule over the shadow demons. She was also associated with secrets.[1][2] Rhyxali was normally an incorporeal form, but her true form, which few saw and lived to speak of, was a tall humanoid female with jet-black skin and six fingers on each hand.[2] Rhyxali preferred to keep a low ..., Condition Immunities charmed, frightened, poisoned. Senses darkvision 60 ft., passive Perception 9. Languages understands Abyssal but can't speak. Challenge 1/8 (25 XP) Actions. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Monster Manual., Pale Night was an obyrith demon lord of unimaginable age, often referred to as the Mother of Demons, to whom the tanar'ri appeared as mere children. An unknowable enigma shrouded in mystery, to peer beyond her veil was to witness an indescribable horror so great that it was rejected by reality itself.[3][1] Pale Night appeared in a shimmer of strange light, as a diaphanous, white sheet that ..., Nope. Also the CR 30 creature is just the avatar of tiamat. Not the god herself. The demon lords are the closest stat blocks to gods. God stats are hard to come by since they are gods. There is a non-official, but very well made book for 21-30 levels which can theoretically fit in everything up to intermediate gods., Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss., Succubi and incubi inhabit the Lower Planes. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. Any succubus (female) can become an incubus (male), and vice versa, but most of these fiends do have a preference for one form or the other. Monster Manual (SRD) → DnD 5e Monsters., Demons are chaotic evil outsiders that call the Abyss their home. Demons possess a particular suite of traits (unless otherwise noted in a creature's entry) as summarized here. Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Summon (Sp) Demons share the ability to summon others of their kind, typically another ..., , Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur’s roar is a savage battle cry that most civilized creatures fear., 5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you., ICE DEVIL (or GELUGON) - 5e stats. Large fiend ( devil ), lawful evil. Aura of Fear (suggested). Any creature that starts its turn within 10 feet of the ice devil and can see it must make a DC 17 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each ..., A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 ( 3d6) fire damage. Magic Resistance. The balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The balor's weapon attacks are magical. [b]Death Throes. [/b] When the balor dies, it explodes, and each ..., Unofficial Description: Minotaur-like demon lord Baphomet's Lair Baphomer's lair is his palace, the Lyktion, which is on the layer of the Abyss called the Endless Maze. Lair Actions When fighting inside its lair, an baphomet can use lair actions.On initiative count 20 (losing initiative ties), the demon lord takes a lair action to cause one of the following effects; the demon lord can't use ..., Basic Rules Sources Monster Stat Blocks (N) D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More ... the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the greater restoration ..., Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can …, Jump: If the Devil's Ride moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on a jump costs a foot of movement. Prone deficiency: If the Devil's Ride falls prone, it cannot right itself and is incapacitated until pulled upright., You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray., Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15)., A 15­-foot­-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns., Hit: 3 (1d4 + 1) piercing damage. Assist Demon. The cultist targets a demon it can see within 30 feet of it and chants in Abyssal. The demon then gets advantage on the next attack roll or saving throw it makes before the end of its next turn. Demon cultists are usually found underground.